Asphalt Advance

Asphalt Advance is a port of Asphalt: Urban GT for the Game Boy Advance. Developed by Gameloft and Raylight Studios, the port of the game is based on the Java mobile 3D version of Asphalt Urban GT. It was released sometime in mid-late 2005.

The game uses Raylight's BlueRoses 3D game engine, unlike the N-Gage and Nintendo DS versions of the game, which they're both similar in terms of gameplay and graphics.

Differences between the Game Boy Advance and other ports
One major change in the game is that it uses Raylight's BlueRoses 3D game engine. All of the tracks are based on the Java mobile 3D version of the game (Paris, Miami, and Hong Kong), plus two more tracks (Bogota Airport and New York) from the DS and N-Gage versions of the game. All of the ground/road textures are replaced with simple, flat-shaded colors.

All of the vehicles in the port uses sprites instead of polygonal 3D models, due to the hardware limitations of the Game Boy Advance and to save on performance.

The menu system and the music, as well as the sound effects are intact, while the in-game UI is based on the mobile version of the game.

The introduction movie was also included, as well, which was played back using the Caimans Video Codec.